A new update for Forza Motorsport 3 was released very early this morning, addressing many issues. In addition to that, Turn 10 has detailed plans for tons of new free multiplayer "hoppers" to be released over the next few years, starting today at 5PM. Lastly, note the Jalopnik Car Pack is now live on the Marketplace.
See the patch notes below, and head to the source for the full list of plans. Grab the patch through LIVE now.
- Team balancing on team multiplayer modes in hoppers, including the addition of AI to smaller teams.
- Stickier drag strips in drag mode, including the inclusion of peak tire temperatures at the beginning of race.
- Ability for Turn 10’s community team to control XP reward payout on a hopper basis via server settings. Yes, now you may be able to get a lot more XP points for playing a certain style of multiplayer game.
- Engine rev control added to the 3-2-1 pre-race moment for players using manual-with-clutch transmission in Drag mode only.
- Ability for Turn 10’s community team to turn off TruSkill display in lobbies to avoid being kicked for your TruSkill rank. This is a per hopper setting.
- Fixed a couple bugs, including the 6th gear shift and the transmission swap gear ratio exploits. A partial Leaderboard wipe will come week of 3/15 – those of you caught using this exploit starting from 2/26 will be permanently banned from all features of Forza Motorsport 3 online.
- We’ve also fixed a handful of minor issues including occasional shadow popping in multiple car heats, a controller layout (#11) that had gas and brakes reversed on the triggers, etc.
- Circuit RWD will be consolidated into just A Class RWD and will be moved into Playground. The category just does not have the numbers to sustain itself as a 5 hopper system.
- A Class Expert moves from Playground to Circuit category.
- On a weekly basis, we will be looking at all hopper numbers. Those that do not maintain a decent number of players during peak primetime gaming hours will get killed.
- We will narrow down our set of hoppers until we have a core number of hoppers that are sustainable and the community are interested in (by voting with their game time).